Difference between revisions of "Flux Counting"
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== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. == | == TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. == | ||
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| + | Try to focus | ||
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- 3 flux - Bamboo Watchtower | - 3 flux - Flame Ent | - 1 cloudburst | - 3 flux - Bamboo Watchtower | - 3 flux - Flame Ent | - 1 cloudburst | ||
= 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left | = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left | ||
| − | _______________________________________| | + | ---------------------------------------_|--------------------------|_--------------------------- |
| + | (FINAL Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor, | ||
| + | CARDS) | | Cloudburst | ||
| + | _______________________________________|____________________________|___________________________ | ||
Revision as of 23:07, 19 November 2009
Flux Counting and Improving Your Opening Game
Whats your opening like?
Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 of a match but its possible to plan further. It will give you an edge.
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.
The Counting Tree
The absolute best way is to do it with a pencil and a piece of paper. You put turn one in the top middle of the paper and branch out plays. As an example I will make a flux counting tree for a sylvan/elemental deck. In this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the middle flux well but I also want to keep them defended. We also want to plan ahead for the times we don't draw a Bamboo Watchtower.
CARDS: Grove---------------(7 flux Vapor Mahal---------(5 flux) Tenderfoot Archer---(1 flux) Valedune Arborist---(1 flux) Cloudburst----------(1 flux) Thistle Falcon------(2 flux) Flame Ent-----------(3 flux) Bamboo Watchtower---(3 flux)
TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT.
Try to focus
TURN 1: 10 flux
- 7 flux - Grove -----(without tenderfoot archer)-->(continued)
- 1 flux - tenderfoot archer or valedune arborist
= 2 flux left
-------------------------
| | |
V | V
END TURN | - 2 flux - Thistle Falcon
= 2 flux left | = 0 flux left - END TURN
Turn 2: 5 flux |_ Turn 2: 3 flux
----------------------------------- | ------------------------>(continued)
| | | |________ (not casting) | (casting)
V | V |___ V
END TURN |_________ END TURN |________ END TURN
Turn 3: 8 flux |____Turn 3: 8 flux | Turn 3: 6 flux
- 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal
- 3 flux - Bamboo Watchtower | - 3 flux - Flame Ent | - 1 cloudburst
= 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left
_|--------------------------|_---------------------------
(FINAL Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor, CARDS) | | Cloudburst
_______________________________________|____________________________|___________________________