Difference between revisions of "Flux Counting"
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(New page: == Flux Counting and Improving Your Opening Game== Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 ...) |
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== Flux Counting and Improving Your Opening Game== | == Flux Counting and Improving Your Opening Game== | ||
| − | Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 of a match. It will give you an edge. | + | Flux counting is the coin term for a well planned opening game. |
| + | Generally it should be used to plan flux spending for round 3 or 4 of | ||
| + | a match but if possible more. It will give you an edge. | ||
| + | |||
| + | |||
| + | == The Counting Tree == | ||
| + | |||
| + | The absolute best way is to do it with a pencil and a piece of paper. | ||
| + | You put turn one in the top middle of the paper and branch out plays. As | ||
| + | an example I will make a flux counting tree for a sylvan/elemental deck. In | ||
| + | this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the | ||
| + | middle flux well but I also want to keep the defended. | ||
| + | |||
| + | TURN 1: 10 flux | ||
| + | - 7 flux - Grove | ||
| + | - 1 flux - tenderfoot archer or valedune arborist | ||
| + | = 2 flux left | ||
| + | ------------------------- | ||
| + | | | | | ||
| + | V | V | ||
| + | PASS | - 2 flux - Thistle Falcon | ||
| + | = 2 flux left | = 0 flux left | ||
| + | Turn 2: 5 flux |_ Turn 2: 3 flux | ||
| + | ------------------------------------- | ---------------- | ||
| + | | | | |__________ | | ||
| + | V | V |___ V | ||
| + | PASS |_________ PASS |________ PASS | ||
| + | Turn 3: 8 flux |_____ Turn 3: 8 flux | Turn 3: 6 flux | ||
| + | - 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal | ||
| + | - 3 flux - Bamboo Watchtower | - 3 flux - Flame EnT | - 1 cloudburst | ||
| + | = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left | ||
| + | ___________________________________________|____________________________|_______________________ | ||
Revision as of 22:04, 19 November 2009
Flux Counting and Improving Your Opening Game
Flux counting is the coin term for a well planned opening game.
Generally it should be used to plan flux spending for round 3 or 4 of a match but if possible more. It will give you an edge.
The Counting Tree
The absolute best way is to do it with a pencil and a piece of paper.
You put turn one in the top middle of the paper and branch out plays. As an example I will make a flux counting tree for a sylvan/elemental deck. In this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the middle flux well but I also want to keep the defended.
TURN 1: 10 flux
- 7 flux - Grove
- 1 flux - tenderfoot archer or valedune arborist
= 2 flux left
-------------------------
| | |
V | V
PASS | - 2 flux - Thistle Falcon
= 2 flux left | = 0 flux left
Turn 2: 5 flux |_ Turn 2: 3 flux
------------------------------------- | ----------------
| | | |__________ |
V | V |___ V
PASS |_________ PASS |________ PASS
Turn 3: 8 flux |_____ Turn 3: 8 flux | Turn 3: 6 flux
- 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal
- 3 flux - Bamboo Watchtower | - 3 flux - Flame EnT | - 1 cloudburst
= 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left
___________________________________________|____________________________|_______________________