Difference between revisions of "Config Functions"
From theFarWilds
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| − | [[ | + | [[Category:Scripts]] |
| − | + | These '''config functions''' may only be called from inside [[Hook Functions|configGame()]]. | |
| − | void '''addAIPlayer'''(string | + | == Methods == |
| + | void '''addAIPlayer'''( string name, string avatar, int team ); | ||
// all parameters are ignored for now | // all parameters are ignored for now | ||
| − | void '''setMapSize'''(int x,int y) | + | |
| − | // 3 | + | void '''setMapSize'''( int x, int y ); |
| − | void '''setNumPlayers'''(int) | + | // 3 <= x <= 17 |
| − | // | + | // 3 <= y <= 17 |
| − | void '''setGloryGoal'''(int) | + | |
| − | void '''setMapSeed'''(int | + | void '''setNumPlayers'''( int numPlayers ); |
| + | // 1 <= n <= 4 | ||
| + | |||
| + | void '''setGloryGoal'''( int gloryGoal ); | ||
| + | |||
| + | void '''setMapSeed'''( int mapSeed ); | ||
// you can set this if you always want the script to be on the same map | // you can set this if you always want the script to be on the same map | ||
| − | void '''setNumFluxWells'''(int | + | |
| − | void '''dontNeedDecks'''(); | + | void '''setNumFluxWells'''( int numFluxWells ); |
| − | // | + | |
| + | void '''dontNeedDecks'''(); | ||
| + | // won't ask the player to set a deck when they join | ||
| + | |||
| + | void '''setTurnTime'''(int timeInSec); | ||
| + | void '''setPlayerTimeLimit'''(int timeInSec); | ||
| + | // time limit for the whole game | ||
Latest revision as of 13:51, 25 April 2010
These config functions may only be called from inside configGame().
Methods
void addAIPlayer( string name, string avatar, int team ); // all parameters are ignored for now void setMapSize( int x, int y ); // 3 <= x <= 17 // 3 <= y <= 17 void setNumPlayers( int numPlayers ); // 1 <= n <= 4 void setGloryGoal( int gloryGoal ); void setMapSeed( int mapSeed ); // you can set this if you always want the script to be on the same map void setNumFluxWells( int numFluxWells ); void dontNeedDecks(); // won't ask the player to set a deck when they join void setTurnTime(int timeInSec); void setPlayerTimeLimit(int timeInSec); // time limit for the whole game