Difference between revisions of "Steps"
From theFarWilds
(New page: These are the few things you need to know in order to master the Far Wilds. == map manipulation == == player status == == area of control == == contested areas of control == == ...) |
Revision as of 21:44, 12 September 2008
These are the few things you need to know in order to master the Far Wilds.
Contents |
map manipulation
player status
area of control
contested areas of control
[Cards]
flux wells glory domain baseness passing / round structure building buildings construction sites uncontrolled units Space Enchantments World Enchantments Creature Enchantments Types of cards: Buildings,Creatures,Enchantments,Spells Creatures not dieing till end of round Creatures not able to act the turn they come into play Dimming vs Actable Canceling an action Selecting a special ability cycling a card Autodraw Shooting melee